J'met tout en vrac, vous trierez il doit y avoir du déjà posté ^^
Rot Farm Skeleton
2BG
Uncommon
Rot Farm Skeleton can't block.
2BG, put four cards from the top of your library into your graveyard: put Rot Farm Skeleton from your graveyard to the battlefield. Play this ability only as a sorcery.
Sire of Insanity 4br
Creature - Demon Rare
At the beginning of each end step, each player discards his or her hand.
Illus. Peter Mohrbacher 6/4
Trostani's Summoner 5gw
Creature - Elf Shaman Uncommon
When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.
1/1
Varolz, the Scar-Striped 1bg
Legendary Creature - Troll Warrior Rare
Each creature card in you graveyard has scavenge. The scavenge cost is equal to its mana cost.
Sacrifice another creature: Regenerate Valroz, the Scar-Striped.
Illus. Adam Paquette 2/2
Zhur-Taa Ancient 3rg
Creature - Beast Rare
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Illus. Adam Paquette 7/5
~Showstopper 1br
Instant Uncommon
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Illus. Steve Prescott
Splitcard
Armed // Dangerous 1r//3g
Sorcery Uncommon
Target creature gets +1/+1 and gains double strike until end of turn.
//
All creatures able to block target creature do so this turn.
Fuse (You may cast one or both halves of this card from your hand.)
Illus. David Palumbo #122/166
Beck // Call gu // 4wu
Sorcery // Sorcery Rare
Whenever a creature enters the battlefield this turn, you may draw a card.
//
Put four 1/1 white Bird creature tokens with flying onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Illus. Adam Paquette
Breaking // Entering ub // 4br
Sorcery // Sorcery Rare
Target player puts the top eight cards of his or her library into his or her graveyard.
//
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Toil // Trouble 2b // 2r
Sorcery // Sorcery Uncommon
Target player draws two cards and loses 2 life.
//
Trouble deals damage to target player equal to the number of cards in that players hand.
Fuse (You may cast one or both halves of this card from your hand.)
Illus. Nils Hamm
Turn // Burn 2u // 1r
Instant // Instant Uncommon
Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
//
Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Illus. Ryan Barger
Wear // Tear 1r // w
Instant // Instant Uncommon
Destroy target artifact.
//
Destroy target enchantment.
Fuse (You may play one or both halves of this card from your hand.)
Illus. Ryan Pancoast
Land Mythic Rare
Maze's End enters the battlefield tapped.
{T}: Add 1 to your mana pool.
3, {T}, Return Maze's End to your hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
Illus. Cliff Childs #152/166
Body (Left)
3BG
Sorcery Rare
Exile target creature from a graveyard, put X +1/+1 counters on target creature. X equal to the power of target card you exiled this way.
//
Blood(Right)
RG
Sorcery Rare
Target creature you control deals damage equal to its power to target creature or target player.
Fuse (You may cast one or both halves of this card from your hand.)